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Guide to Technical Ratings of Ultra Coaster Tracks


Hello UC peeps! When I started judging contests I introduced a new scoring system with new categories. One category that has plagued many people has been the Technical category. It's really not that hard once you understand how it works, so this little tutorial will hopefully illustrate what I'm looking for and will show you how to get a perfect score.

Please keep in mind that I have made the rules for this category based on general trends in roller coaster design. I am aware that there are exceptions to every rule, but for the purposes of the contests this is how the technical parts of the coaster should be built.

The absolute easiest thing to make in the game is straight track. From the end of the track, hitting New CP adds a new control point exactly 2 grid units away in a perfectly straight line. This is the basis for how to make everything in this tutorial.


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