| Rank |
Coaster |
Designer |
Realism |
Technical |
Difficulty |
Smooth |
Pacing/Fun |
Supports |
Subtotal |
Bonus |
Total |
The Good |
The Needs Work |
| First |
Lawn Serpent |
Bob Hellyer |
9 |
10 |
10 |
9 |
9 |
10 |
95 |
23 |
118 |
Wow!!! Great coaster! |
Some rough jerks in the corkscrew area, but otherwise good job. |
| Second T |
El Diablo |
TITANium Alloy |
7.5 |
10 |
8.5 |
8.5 |
8.5 |
9.5 |
88 |
18 |
106 |
Very nice flame at top of lift, good coaster. |
Over or underbanked in some areas, couple of rough spots. |
| Second T |
The Vominator |
IOASpiderman |
9 |
10 |
9 |
7 |
8 |
10 |
88 |
18 |
106 |
Nice elements and layout. |
Lots of bumps at control points, needed to be more fluid. |
| Third |
Sonix |
Jaynen |
6 |
10 |
8 |
8 |
8 |
6 |
77 |
27 |
104 |
Decent coaster. |
Unrealistic elements, sparse supports, not up to your usual standards. |
| 4th T |
Mallethead |
Coasterbp |
8 |
10 |
6.5 |
8.5 |
4 |
6 |
72 |
29 |
101 |
Pretty smooth and realistic, good tech. |
Slow and drawn out. |
| 4th T |
The Fertilizer |
robocoasterdude |
8 |
10 |
8.5 |
8 |
7 |
7 |
81 |
20 |
101 |
Good coaster, pretty peppy. |
Has a couple of rough spots, supports a little sparse at some points. |
| 5th |
Blade 2 |
Dark Luke |
1 |
10 |
8 |
7 |
7 |
9 |
70 |
27 |
97 |
High gate points, pretty smooth. |
Very unrealistic, slows a bit near the end. |
| 6th T |
Kryptonic Lightning |
coasterboaster |
8.5 |
0 |
5 |
8.5 |
8 |
6.5 |
61 |
25 |
86 |
Good, pretty smooth realistic ride. |
Third train could not make it into the station, causing other trains to stop and eventually crash, supports too sparse. |
| 6th T |
Torcido Acero |
SpongeBob |
9 |
8 |
8 |
7 |
8 |
8.5 |
81 |
5 |
86 |
Good coaster. |
Abrupt snaps at tops of loops, block brake really should be one segment. |
| 7th |
Buzzard Hawk |
SFoTFreeek |
7 |
5 |
6 |
6.5 |
6 |
6 |
61 |
20 |
81 |
Fairly realistic. |
Could be smoother, gets rather boring at the end, needed more supports to be evenly spaced, brakes should be flat. |
| 8th |
Superman Ultimate Twist |
nolimitsnerd120 |
6 |
4 |
6 |
5 |
7 |
6 |
57 |
18 |
75 |
Has a few good moments. |
Rough, unrealistic, trains wait at top of lift, brakes should be flat. |
| 9th |
Play Ball! |
cgodsey |
6 |
2 |
6 |
5 |
6 |
7 |
53 |
17 |
70 |
Not bad. |
Brake should be flat, trains don't stop in the station (rules were amended allowing extension of the station), kinda rough. |
| 10th |
Matrix |
Atrace |
5 |
1 |
9 |
4 |
6 |
8 |
55 |
8 |
63 |
Good supports, innovative inversions. |
Very rough, too fast, trains never stop in station but keep going on lift hill. Rules were amended alowing extension of the station. |
| 11th |
Code-Disaster Five |
Professor KoasterFreak |
4 |
5 |
6 |
5 |
3 |
4 |
45 |
12 |
57 |
Nice tunneled heartlines, even if they are prefabbed. |
Very unrealistic banking, very slow, needs a lot of work, passes many gates. |
| Disqualified |
Coaster |
Designer |
Realism |
Technical |
Difficulty |
Smooth |
Pacing/Fun |
Supports |
Subtotal |
Bonus |
Total |
The Good |
The Needs Work |
| DQ |
Newton's Oddball |
NewtonAir |
7 |
2 |
2 |
6 |
1 |
6 |
40 |
24 |
DQ, 64 |
If nothing else it's pretty smooth. |
Very boring, Dqed for friction tires in the station, somehow 2 trains can enter the same block at the same time. |