| Rank |
Coaster |
Designer |
Realism |
Technical |
Difficulty |
Smooth |
Pacing/Fun |
Supports |
Subtotal |
Bonus |
Total |
The Good |
The Needs Work |
| First |
Millipede |
Troz |
9 |
10 |
9 |
10 |
9 |
9 |
93 |
10 |
103 |
Great coaster! |
Pull out from drop off Lift 2 not as rounded as it should be. (nit picking) |
| Second |
Manditory |
Jaynen |
10 |
10 |
8 |
10 |
8 |
9 |
92 |
10 |
102 |
Very good coaster! |
A bit spread out and slow at times, but still a good ride. |
| Third |
Python |
TITANium Alloy |
8 |
10 |
9 |
6 |
8 |
9 |
83 |
10 |
93 |
Good coaster, went even more ridiculous with 24 car trains. |
Some spots not that smooth and fluid. |
| 4th |
Lightning Hill |
IOASpiderman |
9 |
9 |
10 |
8 |
9 |
9.5 |
91 |
  |
91 |
Great coaster! Very impressive with one lift! |
Trains stop at top of lift before waiting for final brakes to clear. |
| 5th |
Megaton |
robocoasterdude |
6.5 |
10 |
8.5 |
7 |
8.5 |
8.5 |
82 |
  |
82 |
Good coaster. |
Could have been smoother and more fluid, trains breifly stop at top of first lift sometimes. |
| 6th |
Ice |
Coasterbp |
7 |
8 |
8 |
7 |
8 |
8.5 |
78 |
  |
78 |
Good coaster. |
Could have been smoother, a bit on the long side. |
| 7th |
Frost Bite |
CoaterFan4Life |
7 |
10 |
7 |
6 |
6 |
8.5 |
74 |
  |
74 |
Good coaster, nice snowflakes. |
Could have been smoother and more fluid, trains stop at top of first lift all the time. |
| 8th |
War Hawk |
Atrace |
7.5 |
6 |
8 |
5 |
7 |
8 |
69 |
  |
69 |
Not too shabby. |
Long dispatch times, lots of rough spots, check speed settings on final brakes. |
| 9th |
Ripper |
Thunder001 |
6 |
6 |
9 |
5 |
6 |
9 |
68 |
  |
68 |
Very twisted, nice layout. |
Lift hills should have a curved segment at the top, trains double dispatch or wait at bottom of first lift, rough. |
| 10th |
Lurtz |
Dark Luke |
6 |
6 |
5 |
5 |
6 |
6 |
57 |
10 |
67 |
Not bad, good for going for the bonus. |
Slow, rough, unrealistically fast twisting inversoins, trains stop at top of first lift. |
| 11th |
When Pinta Attacks |
DeKalb |
7 |
6 |
7 |
6 |
6.5 |
7 |
66 |
  |
66 |
Cute name, nice Sea Serpent. |
Unrealsitic forces in odd directions, slow run to the lift is over banked, lift should be straight, trains wait at bottom of lift. |
| 12th |
Wonder How 15 |
coasterboaster |
6 |
4 |
7 |
6 |
7.5 |
8 |
64 |
  |
64 |
Not bad. |
Lift and brakes should be straight, unrealistic in spots, sometimes 2 trains get dispatched and can sometimes crash. |
| 13th |
Thunder Run |
SFoTFreeek |
6 |
5 |
7 |
5.5 |
7.5 |
7 |
63 |
  |
63 |
Peppy ride. |
Lift should be straight, trains wait at bottom of first lift hill, way too short for 3 train operation. |
| Disqualified |
Coaster |
Designer |
Realism |
Technical |
Difficulty |
Smooth |
Pacing/Fun |
Supports |
Subtotal |
Bonus |
Total |
The Good |
The Needs Work |
| DQ |
Deep Scarlet |
Bob Hellyer |
9 |
10 |
10 |
8 |
9 |
10 |
93 |
10 |
DQ, 103 |
Great ride! |
Sadly DQed for being over the height limit. |
| DQ |
Kundalini Scorn |
Enochain24 |
4 |
4 |
7 |
4 |
7 |
5 |
52 |
  |
DQ, 52 |
One of the most unique coaster names I've ever heard. |
A rule stated no brakes until the final brakes, you have brakes at the top of both lift hills, needs to be much smoother and more realistic. |
| DQ |
Deranged Maximum |
Professor KoasterFreak |
5 |
4 |
8 |
5 |
2 |
6 |
50 |
  |
50 |
Nice interlocking loops. |
DQed for hitting supports, 4th train not needed, needed to be smoother, slow and boring. |