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NoLimits Tournament of Champions Round 6 Results


Rank Coaster Designer Realism Technical Difficulty Smooth Pacing/Fun Supports Subtotal Bonus Total The Good The Needs Work
First Millipede Troz 9 10 9 10 9 9 93 10 103 Great coaster! Pull out from drop off Lift 2 not as rounded as it should be. (nit picking)
Second Manditory Jaynen 10 10 8 10 8 9 92 10 102 Very good coaster! A bit spread out and slow at times, but still a good ride.
Third Python TITANium Alloy 8 10 9 6 8 9 83 10 93 Good coaster, went even more ridiculous with 24 car trains. Some spots not that smooth and fluid.
4th Lightning Hill IOASpiderman 9 9 10 8 9 9.5 91   91 Great coaster! Very impressive with one lift! Trains stop at top of lift before waiting for final brakes to clear.
5th Megaton robocoasterdude 6.5 10 8.5 7 8.5 8.5 82   82 Good coaster. Could have been smoother and more fluid, trains breifly stop at top of first lift sometimes.
6th Ice Coasterbp 7 8 8 7 8 8.5 78   78 Good coaster. Could have been smoother, a bit on the long side.
7th Frost Bite CoaterFan4Life 7 10 7 6 6 8.5 74   74 Good coaster, nice snowflakes. Could have been smoother and more fluid, trains stop at top of first lift all the time.
8th War Hawk Atrace 7.5 6 8 5 7 8 69   69 Not too shabby. Long dispatch times, lots of rough spots, check speed settings on final brakes.
9th Ripper Thunder001 6 6 9 5 6 9 68   68 Very twisted, nice layout. Lift hills should have a curved segment at the top, trains double dispatch or wait at bottom of first lift, rough.
10th Lurtz Dark Luke 6 6 5 5 6 6 57 10 67 Not bad, good for going for the bonus. Slow, rough, unrealistically fast twisting inversoins, trains stop at top of first lift.
11th When Pinta Attacks DeKalb 7 6 7 6 6.5 7 66   66 Cute name, nice Sea Serpent. Unrealsitic forces in odd directions, slow run to the lift is over banked, lift should be straight, trains wait at bottom of lift.
12th Wonder How 15 coasterboaster 6 4 7 6 7.5 8 64   64 Not bad. Lift and brakes should be straight, unrealistic in spots, sometimes 2 trains get dispatched and can sometimes crash.
13th Thunder Run SFoTFreeek 6 5 7 5.5 7.5 7 63   63 Peppy ride. Lift should be straight, trains wait at bottom of first lift hill, way too short for 3 train operation.
Disqualified Coaster Designer Realism Technical Difficulty Smooth Pacing/Fun Supports Subtotal Bonus Total The Good The Needs Work
DQ Deep Scarlet Bob Hellyer 9 10 10 8 9 10 93 10 DQ, 103 Great ride! Sadly DQed for being over the height limit.
DQ Kundalini Scorn Enochain24 4 4 7 4 7 5 52   DQ, 52 One of the most unique coaster names I've ever heard. A rule stated no brakes until the final brakes, you have brakes at the top of both lift hills, needs to be much smoother and more realistic.
DQ Deranged Maximum Professor KoasterFreak 5 4 8 5 2 6 50   50 Nice interlocking loops. DQed for hitting supports, 4th train not needed, needed to be smoother, slow and boring.