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NoLimits Tournament of Champions Round 4 : Rodents


And now for something completely different...

Your job is to build a wild mouse coaster! Here are the details:


Entry Details:

  • All coasters must be uploaded to this thread by Midnight EST Sunday, January 20th. Please do not post links to download from other sites, and please do not post screenshots or posts discussing the rides. This is an upload only thread.
  • You may only enter one coaster in, but you may make revisions to your coaster as long as the newer version is uploaded before the deadline.
  • Your design must be your own original work and not previously entered into this or any other contest. No recreations of real coasters.

Design Rules:

  • Your coaster must be in the "Steel Looping Coaster" style.
  • You may only use single car trains just like real wild mice.
  • Your coaster must run at least 6 trains properly.
  • You may only use one lift hill. You may not use any kind of transport segment, and you may not use friction tires on your brakes or in your station.
  • Your entire coaster and support structure may not be higher than 60 feet (18.3 meters), and may not be bigger than 120 feet (36.58 meters) by 240 feet (73.15 meters).
  • No inversions for this contest.
  • No part of the track or train may go underground. Adequate clearances to the ground, track, station, and supports must be maintained at all times.
  • Bonus: You will earn 10 bonus points if your coaster can run 10 trains well. (to earn the points, you can't have more than 1 train stopped and waiting to enter the station at any time)

Judging Criteria:

  • Realism – Proper consideration should be given to speed and g-forces.
  • Technical – This category rates how well you have designed and implemented Technical aspects of your coaster including the Lift, Station and Brakes. Think about how these elements generally look in real life, and then build them accordingly. I will be testing the E-Stop on your coaster, so be sure it can start again when stopped anywhere.
  • Difficulty – This rating is based on how complicated your coaster is. Giant out and back coasters will score lower than tight compact spaghetti bowls.
  • Smoothness – Your ride should have a smooth, fluid feel to it. This category will judge that as well as transitions from one segment to another. Sudden jumps and severe jolts will lower your score.
  • Pacing/Fun – Your coaster should move along at a good pace, have variety in the elements, and not crawl or go too fast.
  • Supports – This category judges how well you designed your support structure. Your supports should properly support the coaster as well as have some aesthetic value.

All categories are judged on a scale from 1-10, averaged together, and the result is multiplied by 10 for a final score from 1-100.

Good luck to you all! If you have questions please email me at tzeliff@nwcomputing.com.


Please upload your coasters to this thread at the SpeedZone

-Ride_Op