|
 |
| NoLimits Tournament of Champions Round 3 : Lowrider |
| This time it's all about speed. But the catch is that this competition has a very strict height limit. You have until Sunday, January 6th at midnight EST to get your coaster uploaded to this thread. Here are the details: |
| Entry Details:
- All coasters must be uploaded to this thread by Midnight EST Sunday, January 6th. Please do not post links to download from other sites, and please do not post screenshots or posts discussing the rides. This is an upload only thread.
- You may only enter one coaster in, but you may make revisions to your coaster as long as the newer version is uploaded before the deadline.
- Your design must be your own original work and not previously entered into this or any other contest. No recreations of real coasters.
|
| Design Rules:
- You may use any style of train/track you wish except for the two inverted styles.
- Your coaster must use LIMs to accelerate to at least 75 mph (120 kph).
- You may use as many LIMs as you want, but you may not use a Lift Hill segment.
- Your coaster's track may not go higher than 75 feet (22.85 meters). Supports and the train may go past this height, but not the track.
- Your coaster must contain at least 3 inversions.
- No part of the track or train may go underground. Adequate clearances to the ground, track, station, and supports must be maintained at all times.
- Maximum cycle time for 1 train should be 2 minutes or less.
- Your coaster must run 2 trains properly.
- Bonus: You will earn 10 bonus points if your track does not pass above 50 feet (15.1 meters).
|
| Judging Criteria:
- Realism – The track must be banked appropriately, and consideration should be given to speed and g-forces.
- Technical – This category rates how well you have designed and implemented Technical aspects of your coaster including the Lift, Transport Segments, Station, and Brakes. Think about how these elements generally look in real life, and then build them accordingly. I will be testing the E-Stop on your coaster, so be sure it can start again when stopped anywhere.
- Difficulty – This rating is based on how complicated your coaster is. Giant out and back coasters will score lower than tight compact spaghetti bowls.
- Smoothness – Your ride should have a smooth, fluid feel to it. This category will judge that as well as transitions from one segment to another. Sudden jumps and severe jolts will lower your score.
- Pacing/Fun – Your coaster should move along at a good pace, have variety in the elements, and not crawl or go too fast.
- Supports – This category judges how well you designed your support structure. Your supports should properly support the coaster as well as have some aesthetic value.
|
| All categories are judged on a scale from 1-10, averaged together, and the result is multiplied by 10 for a final score from 1-100.
Good luck to you all! If you have questions please email me at tzeliff@nwcomputing.com. Happy Holidays!
|
|