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| NoLimits Tournament of Champions Round 2 : Hoops |
| Your job this time is to make a coaster that is well trained, one that knows good tricks and can jump through a hoop on command! You have until Sunday, December 16th at midnight EST to get your coaster uploaded to this thread. Here are the details: |
| Entry Details:
- All coasters must be uploaded to this thread by Midnight EST Sunday, December 16th. Please do not post links to download from other sites, and please do not post screenshots or posts discussing the rides. This is an upload only thread.
- You may only enter one coaster in, but you may make revisions to your coaster as long as the newer version is uploaded before the deadline.
- Your design must be your own original work and not previously entered into this or any other contest. No recreations of real coasters.
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| Design Rules:
- You may use any style of train/track you wish.
- You must download and use the file provided here. You may not alter the premade supports in any way.
- Your coaster must pass cleanly through the ring twice. Before it may pass back through the ring your coaster must pass around the pole at either end. Your coaster will end up in a more or less figure 8 or hourglass shape.
- You may not pass under, around, or over the ring. You may only go through it.
- Your coaster may use only one lift hill.
- No part of the track or train may go underground. Adequate clearances to the ground, track, station, and supports must be maintained at all times.
- Maximum cycle time for 1 train should be 3 minutes or less.
- You may not use friction tires anywhere on your coaster (including on brakes).
- You may not have a brake segment or a lift hill segment pass through the ring.
- Bonus: If you cleanly make it through the ring 4 times you will earn 10 additional points added to your score after the judging categories have been averaged.
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| Judging Criteria:
- Realism – The track must be banked appropriately, and consideration should be given to speed and g-forces.
- Technical – This category rates how well you have designed and implemented Technical aspects of your coaster including the Lift, Transport Segments, Station, and Brakes. Think about how these elements generally look in real life, and then build them accordingly. I will be testing the E-Stop on your coaster, so be sure it can start again when stopped anywhere.
- Difficulty – This rating is based on how complicated your coaster is. Giant out and back coasters will score lower than tight compact spaghetti bowls.
- Smoothness – Your ride should have a smooth, fluid feel to it. This category will judge that as well as transitions from one segment to another. Sudden jumps and severe jolts will lower your score.
- Pacing/Fun – Your coaster should move along at a good pace, have variety in the elements, and not crawl or go too fast.
- Supports – This category judges how well you designed your support structure. Your supports should properly support the coaster as well as have some aesthetic value.
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| All categories are judged on a scale from 1-10, averaged together, and the result is multiplied by 10 for a final score from 1-100.
Good luck to you all! If you have questions please email me at tzeliff@nwcomputing.com.
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